Post GameJam Update


Hi Everyone!


I posted an update following the constructive feedback received from the submission at the game jam! Please find the below changes;


New Features;

- Random Goal Spawn Points for the Infiltrator. He can have 3 to 5 different end goals at random. Makes the game more dynamic

- Infiltrator can now also "escape" the player when looked at (still a work in progress to make it better)

- Cameras are now manually controlled by the player

- Introduction of the Minimap 


Fixes;

- Tutorial Text to include notice of Decoys and Mines at Infiltrator disposal

- Infiltrator now moves to target point in Level 2

- Camera placed in areas more appropriate to scan for the Infiltrator.

- Cameras now work as they should, no longer looking at the wall

- Slight increase in movement speed

- Slight increase in kick speed


Plans for the game;

Whilst the game was mainly developed for the GameJam, I am interested in continuing this a bit more to release a 1.0 Version. I wish for the game to have the following;

- More dynamic enemy AI. Able to alter paths according to player and other movement

- Enemy AI to be affected by Cameras as well (not just when player is looking at him)

- Have more decoys, traps etc.. that the Enemy can employ.

- Have more abilities the player would be able to use (different cameras, more guards to switch between)

- Have Enemy be able to Kill or knock out the enemy

- Rework Level 2 to be more appropriately designed

- Have at least 5 or 10 levels in total.

Basically wish to continue working on having the player feel a what if scenario that you are the guards in Stealth games. So wish to include the usual and typical gadgets the player used to use to bypass guards, literally be against you.


All in all, I wish to take this time and thank each and everyone who downloaded and played my game. And a special thanks to all who left their feedback for me to learn and grow!

Cheers!

Files

JustABox V0.1.2.1.zip 193 MB
Jul 17, 2023

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